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Custom Work

Charge Followers for Spots in a Community Game Night

How to turn a free Discord or stream game night into a priced custom request — set a per-seat price and turnaround, write the seat cap into the scope, and collect payment before anyone logs in.

Updated September 2026

Get paid for this — with Brillay

Still promising lobby spots in chat and chasing Venmo after the night? Price the seat as a custom request and every spot is paid before the code goes out.

Brillay is a link in your bio where followers pay you directly for:

Custom WorkTipsPersonalized VideosGoalsPaid Questions

Discord's paid tier is a monthly membership only US server owners can offer; a Brillay seat is one payment for one night, sold by hosts in 41 countries, with no tier left to keep running once the lobby closes.

No monthly fee, you only pay a small platform fee when you get paid.

Charge for a community game night by listing it as a Brillay Custom Work: set a price per seat and a turnaround deadline, state the seat cap in the scope, then use the private order thread to send the Discord invite or lobby code once each follower pays. Brillay collects payment upfront; the game itself still runs on Discord, Twitch, or the game's own client. Custom Work lets you offer clearly scoped commissions and services: you set the price, the scope and the delivery time, and followers submit a brief and pay before you start.

What are the key fees, timing limits, and seat caps?

A paid game night has two cost layers and one hard limit: Brillay's 8% platform fee on paid work such as a game-night seat, Stripe's separate card processing, and the game's own published player cap. The table below states each figure with the primary source that publishes it, so any single row can be quoted without the surrounding article.

FactFigurePrimary source
Brillay platform fee8% per paid work transaction and 5% on tips and goals, with no monthly fee and no follower minimumBrillay, Pricing: Free to Start, Pay Only When You Get Paid Brillay pricing page
When the creator gets paidFollowers pay upfront, and you deliver on your own schedule.Brillay, How It Works — Get Paid for Follower Interactions in Minutes — How Brillay works
Maximum Brillay delivery timeup to 5 days — the longest delivery time selectable on a custom requestBrillay, "Custom Work for Commissions, Reviews and Feedback" — Custom Work
Card processing (not a Brillay fee)2.9% + $0.30 for standard US online card paymentsStripe, "Pricing" — stripe.com/pricing
Discord Server Subscriptions revenue splitServer owner receives 90% of each membership; Discord keeps 10%Discord Creator Support, "Creator Revenue FAQ" — creator-support.discord.com
Discord Server Subscriptions country ruleNot available to server owners based outside the United StatesDiscord Creator Support, "Creator Revenue FAQ" — creator-support.discord.com
Discord subscription price range (as announced at launch)$2.99 to $199.99 per month, stated in Discord's December 2022 launch announcementDiscord, "Announcing Server Subscriptions and the Creator Portal" — discord.com/blog
Venmo seller fee1.9% + $0.10 on a payment received to a business profileVenmo Help Center, "Business Profile Transaction Fees" — help.venmo.com
PayPal US goods-and-services fee2.99% plus a fixed fee ($0.49 in USD) on standard domestic card paymentsPayPal, "Fees — Merchant and Business (US)" — paypal.com
Among Us lobby capacity4 to 15 players per lobby, online or over local WiFiInnersloth, "Among Us" official game page — innersloth.com
Jackbox player and audience capacityGames "support anywhere from 1-9 players and up to 10,000 audience members"Jackbox Games, "Press Kit" — jackboxgames.com/presskit
Jackbox per-title variation (examples)Quiplash 3 seats 3–8 players; Bracketeering seats 3–16; Lie Swatter seats 1–100Jackbox Games Support, "How many players can join each game?" — support.jackboxgames.com

How do you actually charge followers for a spot in a game night?

List the game night as a Brillay custom request: write a title and description, set a per-seat price and delivery time, and the follower pays upfront before you deliver anything. After the follower pays upfront, the private order page is where the Discord invite, the lobby code, and the confirmed start time go out.

For a custom request, you set a delivery window of up to 5 days, the longest available window (Brillay, "Custom Work for Commissions, Reviews and Feedback" product page). A Brillay Custom Work order page lets you deliver text plus up to 5 files of any allowed type and/or a link, so a Discord invite URL or a Jackbox room code fits comfortably inside one (Brillay, "Custom Work for Commissions, Reviews and Feedback,").

The delivery time field is a delivery deadline, while the exact session time and hosting stay on the creator's own tools. Brillay's own product documentation states the constraint directly:

"Brillay is asynchronous — you answer questions by text and deliver Personalized Videos or services as recordings or files on your own time, within the delivery time you set. There are no live video calls or appointments to schedule." — Brillay, "How It Works — Get Paid for Follower Interactions in Minutes," How Brillay works

If a game night happens Saturday at 8 p.m., set a delivery time that covers that window and confirm the exact start time inside the order page once the seat is paid for. The live session — voice chat, screen share, the actual game — happens entirely on the creator's own tools.

How many paid spots should a game night have?

Set the seat cap to the game's own published player limit rather than a round number, because overselling a lobby means refunding buyers who cannot get in. Look up the exact per-title maximum before listing the offer, then subtract any seats reserved for the host, a co-host, or a moderator.

Among Us officially supports 4 to 15 players per lobby, played online or over local WiFi, per Innersloth's official Among Us game page, so a paid Among Us night caps out at 15 seats before a second lobby is needed. Jackbox Games' own press kit states that its games "support anywhere from 1-9 players and up to 10,000 audience members" (Jackbox Games, "Press Kit,"). Individual Jackbox titles vary well outside that headline range: Jackbox Games Support lists Quiplash 3 at 3–8 players, Bracketeering at 3–16, and Lie Swatter at 1–100 in its article "How many players can join each game?".

Jackbox's support team opens that same article by saying "Player counts vary from game to game" (Jackbox Games Support, "How many players can join each game?"), which is why the seat cap for a Jackbox night has to be set per title rather than per Party Pack. A small number of active player seats plus a larger, cheaper audience is a useful template even for games without a built-in spectator mode: sell a hard cap of playing seats, then decide separately whether spectators pay a smaller amount or get in free.

Should players and spectators pay different prices?

Yes, when the game supports both roles, price the two tiers separately instead of charging one flat rate for everyone in the room. A player seat should cost more than a spectator spot because a player seat includes an active turn, a vote, or a role in the game, while a spectator is paying mostly for access to the room.

Seat typeWhat it includesPublished seat count
Player seatFull participation, a turn or vote each roundExamples: Quiplash 3 seats 3–8 and Bracketeering seats 3–16 (Jackbox Games Support); Among Us seats up to 15 (Innersloth)
Spectator / audience seatWatching, voting-along, chat access, no active turnUp to 10,000 audience members in Jackbox titles (Jackbox Games press kit)
Host, co-host or moderator seatReserved and unpaid; subtract these from the cap before listingSet by you, per night

List the player tier as one custom request and, if a cheaper audience option is offered, list the audience option as a second, lower-priced custom request rather than folding both into a single ambiguous listing.

Where does the game night actually happen?

The paid session runs on whatever already hosts the game night — a Discord voice or stage channel, a Twitch stream, or the game's own lobby system. Brillay handles payment and private coordination; the session runs on your existing venue. A seat sells the same way from a Twitch panel or a pinned Discord link, before Affiliate or long after the stream has ended, and the buyer pays as a guest — no server role or account to set up before they can pay.

For an ongoing paid membership instead of a single ticketed event, Discord's Server Subscriptions keep members inside a paid tier, and Discord's help center states the split plainly:

"Discord has a 90 / 10 split, meaning you will receive 90% of the money from each membership and Discord will keep 10%." — Discord Creator Support, "Creator Revenue FAQ"

The same Discord Creator Support article states that "Server Subscriptions will not be available outside of the United States," which rules the option out for hosts based anywhere else (Discord Creator Support, "Creator Revenue FAQ,"). Discord's December 2022 launch announcement put subscription prices in a $2.99 to $199.99 monthly range (Discord, "Announcing Server Subscriptions and the Creator Portal,"); Discord's current help-center article "Server Subscriptions for Members" describes tier pricing as set by the server admin without republishing that range, so treat the $2.99–$199.99 figures as the launch-era range rather than a guaranteed current one.

OptionBest forWhat it costs the host
Brillay custom request (per-seat)Selling one specific game night at a time, with a hard headcount cap8% when a follower pays for work, 5% on tips and goals
Discord Server SubscriptionsAn ongoing monthly members tier for a whole serverServer owner receives 90% and Discord keeps 10%; unavailable to owners outside the United States (Discord Creator Support, "Creator Revenue FAQ,")
Informal Venmo or PayPal requestsNothing — the default that hosts fall into, and the thing that breaksFees vary by account and payment type: Venmo charges sellers 1.9% + $0.10 on business-profile payments (Venmo Help Center) and PayPal charges 2.99% plus a fixed fee on standard US goods-and-services card payments (PayPal US business fees); friends-and-family transfers are free but carry no seller protection, and the money arrives after the promise rather than before

A Discord subscription tier runs monthly and needs to be maintained, while a Brillay custom request sells one specific game night at a time with no separate membership tier to manage.

How do you get paid before the session starts?

Followers pay upfront for the custom request, before any invite is sent, and the order stays private until the join details are delivered. That ordering is the whole point: the headcount is locked and the money is secured before the first person joins voice chat.

Brillay's "How It Works" page confirms both the upfront payment and the creator's ability to turn an order down: "You can decline it. You're always in control of what you take on" (Brillay, "How It Works — Get Paid for Follower Interactions in Minutes,"). Payments and payouts run through Stripe, and Stripe's published standard US online-card rate of 2.9% + $0.30 per successful charge is billed separately from Brillay's platform fee of 8% on paid work and 5% on tips and goals (Stripe, "Pricing,").

Selling a seat through an upfront custom request replaces the usual informal setup, where a host collects Venmo or PayPal requests after promising a spot and hopes everyone follows through. Followers pay upfront as guests when they send the request, so the request arrives already paid for, and your bank details stay with Stripe rather than with the buyer.

What should a game-night listing include?

A game-night listing should answer every question a follower would otherwise ask in DMs before buying: which game, how many seats, where the session happens, when the invite arrives, and what happens if plans change. Six fields cover almost all of it, and each field prevents a specific category of refund request.

  • Game and format: which game, how many rounds or how long the session runs.
  • Seat type: a full player seat or an audience/spectator spot.
  • Headcount cap: the maximum number of paid seats for that specific night, matched to the game's published player limit.
  • Platform: Discord, Twitch, or wherever the session happens (sent in the private order thread).
  • Delivery time: when you will send the invite or lobby code, up to 5 days after the order.
  • Cancellation terms: what happens if the follower can't attend, or if the host needs to reschedule.

A related move for a recurring group is to turn a one-off paid night into a standing offer once the format works — see turning a one-off request into a recurring paid tabletop game for how that transition works for tabletop hosts specifically.

How much should a seat cost?

No platform or industry body publishes a benchmark price for community game-night seats, so no reliable market rate exists to quote here. Price the seat against the prep it takes, the scarcity of the cap, and what else is bundled in — then adjust after the first sold-out night rather than guessing at a going rate.

Brillay's Custom Work page answers "How much should I charge?" with generic starter tiers — "Many creators offer tiers like $10, $25, and $50 for progressively more involved help" (Brillay, "Custom Work for Commissions, Reviews and Feedback,"). Those three figures are Brillay's general custom request examples across every service type, not measured game-night seat prices, and no source verifies them as typical for game nights specifically. Used as a rough ladder, a low-prep night with a handful of regulars belongs near the bottom; a higher-production night with custom mods, prizes, or a longer session belongs higher up.

Every seat price also carries Brillay's 8% platform fee on paid work (tips and goals are charged 5% instead) plus Stripe's standard US online-card rate of 2.9% + $0.30 per successful charge (Stripe, "Pricing,"), so a very low per-seat price loses a larger proportion of its value to the fixed $0.30 component. Keeping the price consistent with the seat cap matters more than the exact figure: a $10 seat with a hard cap of 10 spots is a clearer offer than an uncapped "pay what you want" night with no limit on how many people show up.

What if a session doesn't sell out?

Nothing forces a host to hit the seat cap before running the night: run it with whoever bought a seat, or state a minimum headcount in the listing. Both approaches are legitimate — the listing just has to state which one applies so buyers know what happens when turnout is low.

Because payment happens before the session, a host is never stuck running a paid night for free: a session that doesn't reach its stated minimum can be declined instead of run at a loss (Brillay, "How It Works — Get Paid for Follower Interactions in Minutes,"). A Brillay refund "may reverse the payment, transfer, and platform fee depending on the transaction status" (Brillay, Pricing: No Monthly Fee, 8% When a Follower Pays for Work, 5% on Tips and Goals,").

For hosts building an audience around this format, Brillay for streamers covers how a single link can carry a game night alongside tips, Personalized Videos, and other paid offers without needing separate tools for each.

Frequently asked questions

Is a paid game night a custom request or a Tip?

A paid game night is a custom request, because a custom request delivers something specific — a seat in a defined session — for a set price and delivery time, rather than accepting an open-ended tip with no delivery attached (Brillay, "How It Works — Get Paid for Follower Interactions in Minutes,").

Can I charge players and spectators different amounts?

Yes. List a player seat and an audience/spectator seat as two separate custom requests with different prices, since the two seat types include different levels of participation. Jackbox Games' press kit states that its games "support anywhere from 1-9 players and up to 10,000 audience members" (Jackbox Games, "Press Kit,").

Does Brillay host, schedule, or stream the actual game night?

No. Brillay handles payment and a private coordination thread, with "no live video calls or appointments to schedule," while the session runs on your own tools (Brillay, "How It Works — Get Paid for Follower Interactions in Minutes,"). The live session runs on Discord, Twitch, or the game's client, and the join details go out through the thread once a follower pays.

What is Brillay's maximum delivery time for a game-night order?

For a custom request, you set a delivery window of up to 5 days, which is the longest available window for a paid order (Brillay, "Custom Work for Commissions, Reviews and Feedback,").

What does Brillay take from a paid game night?

Brillay charges 8% only when a follower pays for a seat (Brillay, Pricing: No Monthly Fee, 8% When a Follower Pays for Work, 5% on Tips and Goals,"). Stripe's standard US online-card rate of 2.9% + $0.30 per successful charge applies separately and is not a Brillay fee (Stripe, "Pricing,").

What happens if a buyer can't attend?

A creator can decline a seat that can't be filled or delivered as listed (Brillay, "How It Works — Get Paid for Follower Interactions in Minutes,"). Brillay's pricing page notes that a refund "may reverse the payment, transfer, and platform fee depending on the transaction status," so the outcome depends on when the refund is issued (Brillay, Pricing: No Monthly Fee, 8% When a Follower Pays for Work, 5% on Tips and Goals,"). State the cancellation terms in the listing so buyers know the policy before they pay.

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