A first-time paid Dungeon Master should charge $10β$15 per player for one 3β4 hour one-shot, sold per seat rather than as a recurring commitment. That sits deliberately under the $15β$20 per session per player the StartPlaying Help Center publishes as its platform average, and under the $20.00 per session D&D Beyond calls the normal price for an online game.
Published paid-D&D benchmarks at a glance
| Figure | Exact published wording | Primary source (source's own date) |
|---|---|---|
| $15β$20 per session per player | "The average price on StartPlaying is $15β$20 per session per player" | StartPlaying Help Center, Best Practices for Game Masters, updated 23 March 2026 |
| $15β$30 per session | "Most sessions fall between $15β$30" | StartPlaying Help Center, What is the Find Game Masters page?, updated 22 May 2026 |
| $20.00 + processing fees | "The normal price per session is $20.00 + processing fees" | D&D Beyond, Find a Group |
| $5 platform price floor | Booking price can be changed "to as low as $5" | StartPlaying Help Center, How do I Edit a Player's Price in an Adventure?, updated 4 June 2026 |
| $0 is permitted | "You choose what to charge your players, and that charge can even be $0" | StartPlaying, 22 Tips To Make You A Better Pro GM |
| 15% marketplace deduction | "StartPlaying automatically deducts 15% before the remainder is paid out to you" | StartPlaying Help Center, What Does the 15% Fee Cover?, updated 22 April 2026 |
| 8% platform fee when a follower pays for work; 5% on tips and goals, no monthly fee | 8% when a follower pays for work; 5% on tips and goals | Brillay, Pricing |
| 2.9% + 30Β’ card processing | Stripe's published standard US online-card rate | Stripe, Pricing & Fees |
Every paid direct message was unpaid once, and the gap is usually a pricing decision rather than a skill gap β start with how much to charge for a paid D&D one-shot if you want the format detail rather than the number.
What should a first-time paid Dungeon Master charge?
Charge $10β$15 per player for a 3β4 hour one-shot. The StartPlaying Help Center tells its game masters that "the average price on StartPlaying is $15β$20 per session per player", so a $10β$15 seat reads as a deliberate entry price and gives a stranger a concrete reason to book a Dungeon Master with no verified reviews yet.
Two published anchors set the ceiling a first-timer should price under. The StartPlaying Help Center states that "the average price on StartPlaying is $15β$20 per session per player, but charge what feels right for you". D&D Beyond states that for an online session booked through its StartPlaying partnership "the normal price per session is $20.00 + processing fees" and that "subsequent sessions vary by Dungeon Master".
The floor is published too: StartPlaying's Help Center states that a game master can change a booked player's price "to as low as $5 and as high as their initial booking price". A $10β$15 first seat therefore sits at roughly two to three times the lowest price the largest paid-D&D marketplace will process, and at 50β75% of the $20.00 D&D Beyond calls normal.
Prices in the table below are Brillay editorial guidance, not survey data: each starts from the StartPlaying Help Center's published $15β$20 average and the D&D Beyond $20.00 benchmark, then discounts for zero delivered sessions and zero verified reviews. Net figures subtract Brillay's 8% platform fee when a follower pays for work; tips and goals carry a 5% platform fee instead.
| First-game format | Recommended starting test (editorial, not a market rate) | How the number is derived from a cited benchmark | Example gross | Net after Brillay's 8% fee, before processing | More detail |
|---|---|---|---|---|---|
| One-shot seat, sold per player | $10β$15 per player | 50β75% of D&D Beyond's $20.00 normal price; the top of the range meets the bottom of StartPlaying's published $15β$20 average | 4 seats at $15 = $60 | $55.20 | One-shot pricing |
| Full table sold as one flat price | $50β$60 for a 4β5 player group | The same $10β$15 seat range multiplied by 4β5 seats, rounded to one flat number | $60 | $55.20 | Collecting upfront |
| Session zero / character creation only | $0β$20 for the whole group, billed separately | StartPlaying's Help Center states "many Game Masters charge for Session Zero, but many make it free," so price it as its own line either way | $15 | $13.80 | Session zero pricing |
| Campaign trial β first session of an ongoing game | $10β$12 per player | Your one-shot seat price minus about 20%, because the buyer is sampling a longer commitment | 4 seats at $12 = $48 | $44.16 | Campaign vs. one-shot |
| Drop-in seat at an open table | $10β$15 per player | Identical to the one-shot seat rate, because a drop-in buys the same 3β4 hours | $12 | $11.04 | Drop-in slot pricing |
Worked example: a $15 seat sold to four players grosses $60, and after Brillay's 8% platform fee on paid work the creator keeps $55.20 before payment processing. Stripe's published standard US online-card rate is 2.9% + 30Β’ per successful charge, so four separate $15 charges add roughly $2.94, leaving about $52.26 net on a $60 table.
What does the market already charge for a paid D&D session?
Between $15 and $30 per session per player. The StartPlaying Help Center publishes $15β$20 per session per player as its platform average and tells players filtering the Find Game Masters page that "most sessions fall between $15β$30", while D&D Beyond lists $20.00 + processing fees as the normal price for one online session.
The StartPlaying Help Center's player-facing pricing article states that "each Game Master on StartPlaying sets their own prices for their sessions" and that "the average price for games on StartPlaying is $15-20 a session". Its Find Game Masters guide, describing the price filter across a directory of "1,000+ professional Game Masters," states that "most sessions fall between $15β$30" (StartPlaying Help Center).
"The normal price per session is $20.00 + processing fees. Subsequent sessions vary by Dungeon Master." β D&D Beyond, Find a Group
The lower bound is $0, not $15. StartPlaying tells its game masters that "you choose what to charge your players, and that charge can even be $0," then warns that free games produce only unverified reviews while paid games produce verified ones carrying a blue checkmark and a tally of games played. The lowest non-zero price the platform will process is $5, the floor its Help Center gives for changing a booked player's price (StartPlaying Help Center).
Summarised in one sourced line: StartPlaying permits $0, processes prices from $5, publishes $15β$20 per session per player as its average, points players at a $15β$30 band, and D&D Beyond calls $20.00 normal. A first paid seat belongs at or below the bottom of that band.
Why shouldn't a first paid game cost the same as session twenty?
Because session twenty is backed by verified reviews and a first game is backed only by a promise. StartPlaying's Help Center says verified reviews "unlock visibility in GM Search and build your reputation over time", and a first-timer has earned none yet, so the price absorbs the buyer's risk instead.
Reviews are the asset a benchmark rate is really charging for. The StartPlaying Help Center lists its review system among the things the 15% fee funds, stating that verified reviews "are what unlock visibility in GM Search and build your reputation on the platform over time". StartPlaying's GM blog adds that only paid games generate verified reviews, which display a blue checkmark and a games-played tally on the profile. If you already bring the players, Brillay sends them from your bio to your own page instead of placing your offer in a marketplace ranking beside other Dungeon Masters.
Session one is an entry price, not a ceiling, and StartPlaying says so directly: "charge what feels right for you. You can always raise your prices as you grow" (StartPlaying Help Center). Brillay's view that a below-benchmark first price converts better is an untested hypothesis: no published dataset measures how a first-timer's price affects booking rate.
Per player or one flat table price for a first paid game?
Per player. StartPlaying states that "every game charges on a per player, per session basis", which is the pricing shape buyers of paid D&D already expect. Per-seat pricing also means each buyer pays independently, so no single person has to front $60 for four other people's seats.
StartPlaying's player guide states that "pricing amounts for games is decided by each individual GM based on a variety of factors, but every game charges on a per player, per session basis". Per-seat pricing means a first-time paid Dungeon Master does not need a pre-existing group that trusts them enough to buy as a package; a flat table price asks one buyer to cover four or five seats at once.
The trade-off of per-seat selling on a marketplace is a deduction on every transaction, and its size is published:
"You set your own session price. When a player books and pays, StartPlaying automatically deducts 15% before the remainder is paid out to you." β StartPlaying Help Center, What Does the 15% Fee Cover?, updated 22 April 2026
StartPlaying's 15% is a third-party marketplace fee, not a Brillay number, and the same Help Center article states there are "no upfront costs, subscription fees, or sign-up charges" and that a game master pays the 15% "only when a session is booked and completed".
What should a first paid listing actually include?
Six things, all fixed before anyone pays: format, session length, maximum group size, ruleset, delivery time, and what is excluded. The StartPlaying Help Center recommends a game description of "2β3 paragraphs" that tells players whether they need "a webcam, mic, or any specific software", and a tightly bounded scope is what a stranger says yes to. On Brillay, write the ruleset, table cap, session length, game time, and exclusions into the Custom Work offer, so the player's brief arrives with payment as a seat orderβnot a DM asking you to quote an undefined night at the table.
At minimum, spell out:
- Format. For a one-shot "the price you see is a one time cost because the game only meets one time," while for a campaign "the price you see is what you will pay each time your group meets," per the StartPlaying Help Center. See charging for a D&D campaign vs. a one-shot.
- Length. The StartPlaying Help Center states that "most games on StartPlaying are 2β3 or 3β4 hours long," recommends advertising a 1-hour spread, and notes that "players have expressed hesitancy around spreads wider than 1 hour".
- Group size. D&D Beyond tells players booking an online session they can start "completely on your own or with a group of up to six people," which makes six a defensible published cap for a first table.
- System. Name the ruleset. StartPlaying's own price filter is paired with a system filter covering "D&D 5e, Pathfinder, Call of Cthulhu, and more," so buyers shop by system as well as price.
- delivery time. State when the game happens. On Brillay, you set a custom request delivery time of up to 5 days.
- What's not included. Character sheets provided by players, no custom minis, no physical props, and so on.
Price session zero as its own line rather than folding unpaid prep into the session fee. The StartPlaying Help Center states that "many Game Masters charge for Session Zero, but many make it free. It is up to you," and describes a "Next session free" toggle after which "the player's price will automatically reset to the original rate" (StartPlaying Help Center, How Do I Set Up a Free Session Zero?, updated 26 February 2026). See charging for a D&D session zero. Personalization touches β working a player's name into the night's narration, the way some creators put a follower's name in their next video β sell better as a listed add-on than as a bundled freebie.
Does system, length, or prep change what a first game is worth?
Yes, because "one session" hides very different amounts of unpaid prep. Most StartPlaying games run 2β3 or 3β4 hours, but a rules-light dungeon crawl and a fully mapped published module that both fit that window can differ by a week of preparation, so convert any candidate price into a per-player-hour figure before publishing it.
Per-player-hour arithmetic makes the prep gap legible against the published benchmarks. A $15 seat for a 4-hour game is $3.75 per player-hour, while the $20.00 per session D&D Beyond calls normal works out to $5.00 per player-hour over the same length. Add eight unpaid prep hours and a $10 seat sold to four players returns $3.33 per hour of the Dungeon Master's total time.
Session length is itself a listing decision with published guidance behind it: the StartPlaying Help Center states that "most games on StartPlaying are 2β3 or 3β4 hours long" and recommends advertising a one-hour spread rather than a wider one. Publishing an hourly rate instead of a flat session price is worth trying only once prep time can be estimated accurately.
How long does it take to sell a first paid seat?
About three weeks on a marketplace. The StartPlaying Help Center states that "the average time for a new GM joining the site to running a paid game is about 3 weeks (give or take 2 weeks)," with game template approval taking "24β48 hours on average". Selling to an audience you already have removes that directory wait.
Booking behaviour is published too, and it argues for scheduling early. The StartPlaying Help Center states that "around 50% of players book 10β13 days before a session" while "the other 50% book within 48 hours of the game," and recommends keeping sessions scheduled well in advance to capture both groups. A first listing posted three days before game night is visible to only half the market.
Marketplace visibility has its own published requirements. StartPlaying includes a game listing in its Facebook and Instagram product-catalog ads at no extra cost only if the listing is set to Public, Instant Book is turned on, at least 3 sessions are scheduled, and the cover image is a .jpeg under 1MB. The same article states that "thousands of players visit StartPlaying every week actively searching for games." The audience-first alternative β selling to people who already follow you β is the same logic behind how pro gamers earn outside tournament winnings. One bio link that carries every offer: followers pay you as guests by card, at prices you set, whatever format the request takes.
How does the money actually move for a first paid game?
It depends on the route, and the timing differs sharply. Custom Work lets you offer clearly scoped commissions and services: you set the price, the scope and the delivery time, and followers submit a brief and pay before you start. StartPlaying charges players automatically one hour after the session start time, so a marketplace booking is paid after the game begins. With Brillay Custom Work, followers pay before you start, and you deliver later, which is the safer default for a first paid table.
The StartPlaying Help Center is precise about timing: "players are automatically charged 1 hour after the session start time," including no-shows, who "will be charged automatically 1 hour after the session start time regardless of whether they attended". A funding-goal model, like the one used to run a goal for a speedrun marathon, guarantees a session a different way, but the per-seat and flat prices above cover the direct-sale approach most first-time Dungeon Masters start with.
| Route to sell a first paid game | What the platform deducts | When the buyer is charged | Best when |
|---|---|---|---|
| StartPlaying marketplace listing | 15% of each booking, with "no upfront costs, subscription fees, or sign-up charges" (StartPlaying Help Center) | Automatically 1 hour after the session start time (StartPlaying Help Center) | You have no audience yet and need strangers to find you |
| Brillay creator page | 8% on work Β· 5% on tips and goals only when a follower pays | Upfront, when the follower orders the custom request (Brillay) | You already have a Discord or a following and want to keep your own followers |
| Invoice or bare payment link | Card processing only β Stripe's published standard US online-card rate is 2.9% + 30Β’ per successful charge | Whenever you send the invoice and the group pays it | You are billing one known group and will draft the terms yourself |
The vendor-neutral part
Four things need to be true before a first paid table runs, whatever tool sits underneath: payment clears before the session, price and scope are fixed in writing before payment, there is a stated route to a refund, and the payout destination is an account the Dungeon Master controls. Card processing is charged by the processor regardless of the tool on top β Stripe's published standard US online-card rate is 2.9% + 30Β’ per successful charge.
Money from a first paid game is taxable income in the United States whether or not a tax form arrives. The IRS states that under the One, Big, Beautiful Bill "third party payout organizations are not required to file Forms 1099-K unless the gross amount of reportable payment transactions to a payee exceeds $20,000 and the number of transactions exceeds 200" (IRS, IR-2025-107, 23 October 2025). That $20,000-and-200-transactions figure is a United States platform-reporting threshold, not a tax-free allowance, and it does not apply to Dungeon Masters outside the United States, whose reporting rules vary by country.
The Brillay-specific part
On Brillay, a first paid game is listed as a custom request with a price and delivery time the creator sets. Followers pay upfront, and Brillay hosts the private order message, which supports text, files, and links for sharing order details, attached files, and delivery notes. The table happens on Discord voice, Roll20, Foundry, or wherever the group already plays. There is no listing fee and no subscription to buy first: 8% only when a follower pays for work, and 5% on tips and goals. A Dungeon Master who livestreams the table can list a separate offer alongside the paid seat, such as charging for a live shoutout during a stream. One link that carries every offer, with nothing to moderate and no community to keep warm.
How do I raise my price after the first few paid games?
Raise on evidence, not on a calendar. Track completed paid sessions, verified review count, fill speed, and refund plus no-show rate, then step the price once all four clear a tier. StartPlaying tells new game masters the same thing: "charge what feels right for you. You can always raise your prices as you grow".
The thresholds below are Brillay editorial guidance, not platform rules. The rate steps themselves are anchored to the StartPlaying Help Center's published $15β$20 per session per player average and the $15β$30 band it points players at.
| Rate step | Triggers to meet first (all of them) | Why this step, editorially |
|---|---|---|
| $10 β $12 | 1 completed paid session, 0 refunds, 0 no-shows | Proves delivery once; a $2 step is small enough that a single session justifies it |
| $12 β $15 | 3 completed sessions, 2 or more verified reviews, 0 refunds | Reaches the bottom of StartPlaying's published $15β$20 per-session average |
| $15 β $20 | 6 completed sessions, 3 or more reviews, last 2 tables filled within 7 days, no-shows under 1 seat in 10 sold | Reaches the top of that average and the $20.00 D&D Beyond calls normal, so the track record has to be real |
| $20 β $25 and above | 12 or more sessions, 5 or more reviews, seats selling out before the listed start date, 0 refunds in the last 10 sessions | Moves into the upper half of the $15β$30 band StartPlaying tells players most sessions fall in |
If seats stop selling after a step, the previous price was the market's answer β revert the listing and add two more completed sessions before trying again.
Never move existing players onto a new rate automatically. StartPlaying builds that rule into its product: raising a booked player's price "requires the player's approval," the player has 14 days to answer, and "if the player does not respond, their price stays at the original rate". Apply every increase to new bookings only.
Frequently asked questions
These answers cover what a first-time paid Dungeon Master usually has to settle before publishing a price: the number itself, what the platforms already publish as averages, per-seat vs. flat pricing, when to raise the rate, and what actually lands in the bank account after fees.
Should my very first paid D&D game cost less than what experienced DMs charge?
Generally yes. A first paid game is backed by a promise rather than verified reviews, so pricing below the published average makes a first "yes" easier to get. The StartPlaying Help Center puts its platform average at $15β$20 per session per player, which makes $10β$15 per player a defensible first-time entry point.
What do paid Dungeon Masters actually charge?
The StartPlaying Help Center states that "the average price for games on StartPlaying is $15-20 a session" and, on its Find Game Masters guide, that "most sessions fall between $15β$30". D&D Beyond lists "$20.00 + processing fees" as the normal price for one online session booked through its StartPlaying partnership.
What is the lowest price I can charge for a paid D&D session?
Zero, or $5 if you want a paid booking. StartPlaying states that "you choose what to charge your players, and that charge can even be $0", while its Help Center puts the processed floor at "as low as $5". Free games only earn unverified reviews.
When should I move from $15 to $20 per player?
Move once six paid sessions are delivered, three or more reviews exist, the last two tables filled within seven days of listing, and no-shows are under one seat in ten sold. Those triggers are Brillay editorial guidance, not a platform rule; $20.00 is the target because D&D Beyond lists it as the normal price per online session.
Should I charge per player or a flat price for my first paid table?
Per player. StartPlaying states that "every game charges on a per player, per session basis", so per-seat is the shape buyers already expect, and each buyer pays independently rather than one person fronting the whole table. A flat price works better once a group that already trusts the Dungeon Master exists.
What do I actually keep on a $60 first table?
A $15 seat sold to four players grosses $60; after Brillay's 8% platform fee on paid work (tips and goals carry 5%) that is $55.20 before payment processing. Stripe's published standard US online-card rate of 2.9% + 30Β’ per successful charge adds about $2.94 across four charges, leaving roughly $52.26.
How long before a brand-new game master runs a first paid game?
About three weeks on StartPlaying. Its Help Center states that "the average time for a new GM joining the site to running a paid game is about 3 weeks (give or take 2 weeks)," with template approval taking "24β48 hours on average" (StartPlaying Help Center). Selling to an existing audience removes the directory wait.
Do I need to be listed on a GM marketplace to charge for D&D games?
No. Brillay Custom Work is one-time deliverables that followers pay for upfront and you deliver later. A marketplace listing is one route, not a requirement.
What if a player no-shows or the game falls through?
On Brillay a creator can decline and refund a request before the game happens. On StartPlaying a no-show is still charged one hour after the session start time, the game master can issue a refund from the Payouts page "within 14 days of the charge," and StartPlaying advises removing a player who has no-showed for 2 sessions with no response. State cancellation terms in the listing before anyone pays β see collecting payment from your D&D table upfront.
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