Get paid for the questions and custom requests you already get from followers.

Create your free Brillay link

Brand Collaboration

Handle Brand Inquiries as a Freelance Concept Art Studio

How solo concept artists and small studios turn 'we'd love to hire you for our game' messages into a real intake process — one priced, structured form instead of a scattered inbox of DMs and cold emails.

Updated September 2026

Get paid for this — with Brillay

Three emails in and the game studio still hasn't named a budget? A free Work with Me form on your page asks for budget, timeline and deliverables before you reply, and keeps those leads in an inbox apart from follower requests.

Brillay is a link in your bio where followers pay you directly for:

Custom WorkPaid QuestionsPersonalized VideosGoalsTips

When the scope is agreed, list that pass as Custom Work on the same page with your price and delivery time; the studio's producer pays upfront with the brief, no account to create, so the first sketch starts after the payment, not before it.

No monthly fee, you only pay a small platform fee when you get paid.

A freelance concept art studio should route every incoming brand and game-studio request through one structured intake form that collects project type, deliverable count, budget range, deadline, and usage rights before the studio replies. Scattered DMs and cold emails hide those details; a single form makes every lead arrive in the same comparable shape and keeps business leads out of the follower inbox. Custom Work lets you offer clearly scoped commissions and services: you set the price, the scope and the delivery time, and followers submit a brief and pay before you start.

Sourcing and disclosure: Brillay publishes this guide, and the intake workflow described here works with any form builder, shared inbox, or CRM — nothing in the process depends on Brillay. External statistics cite named primary sources (U.S. Bureau of Labor Statistics, U.S. Copyright Office, IRS, Federal Trade Commission, O*NET OnLine, GDC, Upwork). Brillay's own published pages are treated as the authoritative source only for Brillay's own mechanics, and those claims are collected in the labelled implementation notes and the "Does Brillay find clients" section below rather than mixed into the how-to sections.

A one- or two-person concept art studio usually doesn't have someone dedicated to fielding new business. Requests arrive wherever the studio happens to be visible — a Discord DM, an ArtStation message, a cold email — each asking a version of "are you available for a project?" with a different amount of useful detail attached. The U.S. Bureau of Labor Statistics reports a median annual wage of $102,030 in May 2025 for special effects artists and animators, the occupational category that covers concept artists and game artists (BLS Occupational Outlook Handbook, "Special Effects Artists and Animators"). The same BLS Handbook page lists self-employed workers as the single largest employer group for special effects artists and animators, at 63% (BLS Occupational Outlook Handbook). BLS does not measure how those self-employed artists handle sales, so read the 63% figure as an indicator that intake, quoting, and invoicing usually fall on the artist rather than as a measurement of it.

Any form or shared inbox can collect the same project details every time. The requirement is structural, not brand-specific: one URL that collects the same fields every time, and an inbox kept separate from follower messages. The rest of this article describes that process tool-neutrally; where Brillay's own implementation is relevant, it appears in an explicitly labelled implementation note.

What counts as a "brand inquiry" for a concept art studio?

For a concept art studio, a brand inquiry is any message from a company, game studio, agency, or publisher proposing paid work, rather than a follower or hobbyist asking a question. A brand inquiry usually references a project, a budget, or a deadline. Treat it as a business lead, not a DM to answer when convenient.

The pool of companies that can send a concept art studio a brand inquiry is large: the Entertainment Software Association — the U.S. video game industry's trade association — counts 5,684 video game company locations nationwide, including 2,756 software companies, on its State Impact Map (Entertainment Software Association, State Impact Map). Note that the Entertainment Software Association is an industry trade body publishing figures about its own sector, not a government statistical agency. A brand inquiry is distinct from a single-piece client commission a solo artist sells directly to the public, and distinct from a follower asking a paid question about the studio's process. A studio's brand pipeline usually skews larger and multi-piece: character sheets, environment sets, or a full concept pass for a pitch deck. Separate follower requests from brand inquiries covers why mixing those categories in one inbox makes both harder to manage.

Why does handling brand inquiries by DM or email break down?

DM and email intake breaks down because each channel lets the sender decide what information to include, so a studio ends up chasing basic details — budget, deliverable count, deadline, usage rights — after the first message. A structured form reverses the order: the requester supplies those details up front, and every lead arrives comparable.

The freelance pool competing for that inbound work is large and growing. Upwork Inc. states in its own investor news release on the Future Workforce Index 2026 that skilled freelancers now represent 38% of U.S. knowledge workers, up from 28% the prior year. Upwork attributes a second Future Workforce Index 2026 figure — 39% of all U.S. workers freelanced, up 4 percentage points from 2025 — to the same study on its published freelancing statistics page (Upwork, "Freelancing Stats 2026"). Both figures come from Upwork, a freelancing marketplace with a commercial interest in freelance growth, so treat them as vendor-published research rather than government statistics. Game-industry conditions add to the pressure: GDC's 2026 State of the Game Industry report, based on responses from more than 2,300 game industry professionals and published in January 2026, found that 28% of those respondents had been laid off in the previous two years, rising to 33% among U.S. respondents (GDC, "2026 State of the Game Industry").

"Over one in four (28%) survey respondents were laid off in the past two years, increasing to one-third (33%) for those in the United States." — GDC, 2026 State of the Game Industry (gdconf.com announcement)

When more experienced artists are pursuing direct client relationships at the same time, a studio that replies quickly with a clear process has an edge over one still asking "can you tell me more about the project?" three emails in.

What should a brand-inquiry intake form ask for?

A brand-inquiry intake form should capture the requesting studio's name, contact details, project type, deliverable count, target platform, budget range, deadline, and whether the work involves an existing IP or an original concept. A single open "message" box pushes all of those missing details into a follow-up email, which is exactly the delay a form exists to remove.

At minimum, ask for:

  • Studio, publisher, or company name, website, and contact email
  • Project type (character sheet, environment set, prop pass, pitch-deck art)
  • Number of pieces or scope of the pass, plus target platform
  • Deadline and budget range
  • Whether reference material or a style guide already exists
  • Whether the work is for an existing title/IP or a new concept

A sample intake form a studio can copy

FieldInput typeExample answer
Company or studio nameShort text (required)Example Games Ltd.
Work emailEmail (required, no free-mail preferred)producer@example-studio.com
Project or titleShort text (required)Unannounced tactics RPG
Project typeDropdown (required)Environment set
Number of piecesNumber (required)6
Target platform or useDropdownIn-game asset / marketing key art / pitch deck
Budget rangeDropdown (required)$5,000–$15,000
Needed byDate (required)2026-11-14
Rights neededDropdown (required)Exclusive license for game + marketing
Style guide or references exist?Yes / No + file uploadYes
Anything elseLong text (optional)Two key priorities for the project

Making the budget field a required dropdown rather than an open text box is what stops "what are your rates?" from being the whole message.

The bands below are illustrative placeholders, not market rates or a benchmark. They exist to show the shape of a working dropdown; every studio should rebuild them from its own rate card, cost base, and region. As one public anchor for where such bands land, O*NET OnLine — the U.S. Department of Labor's occupational database — reports a median wage of $49.06 per hour for special effects artists and animators, drawn from BLS May 2025 wage data. At a $49.06 hourly median, a $1,500 project corresponds to roughly 30 billable hours before overhead, revisions, or licensing value are priced in.

Example bands (illustrative only — adapt to your own rate card):

  • Under $500 — single spot illustration or quick prop pass
  • $500–$1,500 — one character sheet or small prop set
  • $1,500–$5,000 — multi-piece pass or a small environment set
  • $5,000–$15,000 — full concept pass for a pitch or vertical slice
  • $15,000+ — extended engagement or retainer
  • Not set yet — we need a quote before we can budget

Keep a “not set yet” option: a client who has not chosen a number can still be a real lead, while a company that refuses to discuss any budget range is giving you useful information. A form that only asks for a name and a message is a slower DM, not a useful filter. Any form tool that supports required dropdowns and file uploads can enforce that structure.

Implementation note: Brand Collaboration Inquiries adds a “Work with Me” form to your Brillay page for the brand’s contact details, campaign type, deliverables, budget, timeline, goals, and project details; ask about usage rights when you follow up. Brillay's feature page describes it as "a 'Work with me' link that collects budget, timeline, and deliverables into a separate inbox, kept apart from follower requests" (brillay.com/features/brand-collab-inquiries).

Is a brand inquiry the same as a paid concept art commission?

No. For a concept art studio, a brand inquiry is a lead — a company describing a possible project before terms are set. A paid concept art commission is the priced, scoped deliverable that follows once both sides agree on scope, delivery time, and rights. Treating the two as one step makes studios start drawing before a price is confirmed.

StageWhat happensBrillay offerFee
InquiryStudio submits project type, budget range, and deadline through a formBrand Collaboration InquiriesNone — lead collection is not a transaction
Scoped job, paid by invoiceAgreed deliverable billed directly to the client, outside BrillayNot applicableNone — Brillay is not in the payment path
Scoped job, paid on your pageDefined deliverable with a set price and delivery time, paid through BrillayCustom Work (optional)8% platform fee on that payment
Quick clarifying questionA short written question about the briefPaid Questions8% platform fee on that payment
One-time supportA supporter sending a one-time tip for the studio’s public portfolio workTips5% platform fee on that payment

Implementation note (Brillay fees, quoted from Brillay's own pricing page): the fee distinction that trips studios up separates two ways of getting paid for the same scoped job. A client who pays an invoice directly to the studio carries no Brillay fee, because Brillay is not in that payment path. The same deliverable paid through the studio's Brillay page does carry the platform fee: the pricing page states, "No monthly fee, you only pay a small platform fee when you get paid. 8% platform fee when a follower pays for work, 5% platform fee on tips and goals. Card processing is separate," and separately states that "brand inquiries are free" (brillay.com/pricing). For Custom Work, you set your own price and a delivery time of up to 5 days (brillay.com/how-it-works). For a starting-point framework, see how much to charge for a character design commission.

What does a brand-inquiry workflow look like end to end?

An end-to-end brand-inquiry workflow has four moving parts: a structured form that collects scope and budget, an automatic acknowledgment that buys the studio time, a named status for every open lead, and a single place where all of them live. Without the status list, a studio has a form and still loses track of who is waiting on a reply.

Start with an auto-reply that fires on submission. The template below sets expectations without committing to a price:

Subject: Got your inquiry — [Studio Name]

Thanks for reaching out about [project name].

Your inquiry is in our queue. We reply to every complete submission
within 2 business days with either a quote range or the follow-up
questions we need to build one.

To speed that up, reply to this email with anything you already have:
style references, a shot or asset list, and who owns the final art
(work made for hire vs. a license for a defined use).

We don't start artwork before a written scope and price are agreed.

— [Your name], [Studio Name]
[portfolio link] · [Brillay page link]

Then give every lead exactly one status, and move it forward or archive it:

StatusWhat it meansNext actionTarget timing
NewForm sent, not yet readRead and triageSame business day
AcknowledgedAuto-reply sent, awaiting studio reviewCheck identity, project, and budget fitWithin 2 business days
QualifyingReal project, details still incompleteSend the specific missing questionsWithin 2 business days
QuotedScope and price sent, waiting on the clientOne follow-up, then archiveFollow up after 5 business days
BookedScope, price, and rights agreed in writingSchedule production, invoice depositOn agreement
ArchivedNo budget, no reply, or not a fitClose and stop trackingAfter the single follow-up

Two rules keep the pipeline honest: nothing moves to Booked without written agreement on scope, price, and rights, and nothing sits in Quoted forever — one follow-up, then archive. For the scoping half of that, see how to scope a custom creator request; for the money half, see whether creators should require a deposit upfront.

How should a studio handle usage rights and ownership questions?

A concept art studio should ask upfront whether the client expects to own the copyright outright or is licensing the art for a specific use, because those are legally different arrangements carrying different value. Vague phrasing like "we'll need full rights" should be turned into an actual defined scope before any price is quoted.

A commissioned illustration does not automatically become the hiring studio's property just because it was paid for. The U.S. Copyright Office explains the "work made for hire" doctrine this way:

"When a work is a made for hire, the hiring or commissioning party is considered the author and the copyright owner of the work." — U.S. Copyright Office, Circular 9: Works Made for Hire (copyright.gov)

Work-made-for-hire status applies in only two situations: work created by an actual employee within the scope of employment, or work falling into one of nine specific categories of specially ordered or commissioned work and confirmed in a written agreement signed by both parties (U.S. Copyright Office). A freelance concept art piece for a game is not automatically covered, which is why an intake form should ask about ownership versus licensing before pricing rather than after delivery. This is general information, not legal advice; a studio handling recurring IP transfers should have a lawyer review its standard agreement.

How fast should a concept art studio respond to a brand inquiry?

A concept art studio should publish a response target it can consistently meet. This article recommends a same-business-day automatic acknowledgment plus a substantive human reply within two business days; that target is the author's recommended service level, not a measured industry standard, and no published benchmark exists for concept-art brief response times. Consistency beats raw speed.

The closest public evidence on inbound response speed is not concept-art-specific and is more than a decade old, but it is a named primary study rather than a vendor blog post. Harvard Business Review's research article "The Short Life of Online Sales Leads," published in March 2011 by James Oldroyd, Kristina McElheran and David Elkington, found that firms attempting to contact a potential customer within an hour of receiving an online query were nearly seven times as likely to qualify that lead as firms that waited just one hour longer, and more than 60 times as likely as firms that waited 24 hours or more (Harvard Business Review, "The Short Life of Online Sales Leads," March 2011). That study measured B2B online sales leads and qualification rates rather than concept art briefs or closed contracts, so a small studio should read it as directional evidence that a same-day acknowledgment matters — not as proof that a full quote must go out within the hour.

Competition for inbound contract work is unlikely to ease. The U.S. Bureau of Labor Statistics projects employment of special effects artists and animators to show little or no change from 2025 to 2035, and projects about 4,200 openings for special effects artists and animators each year on average over that decade, mostly from replacement needs (BLS Occupational Outlook Handbook; 2025–2035 is the projection window BLS was publishing on that page as of that check). In a flat staffing market, more experienced artists chase the same freelance briefs, and an unanswered submission is simply a lead that moved to another artist.

When a full scoping conversation cannot happen immediately, an automatic acknowledgment does the holding work by confirming receipt and stating when a full reply will follow. Routing every inquiry to one place, instead of across DMs and email, is what makes it possible to see which submissions are still waiting.

How do you screen a legitimate studio request from a low-effort one?

Screen every brand inquiry for three things before spending time on a full quote: identity, project reality, and budget fit. A legitimate studio can usually confirm its company name, a real project, and at least a budget range. A low-effort message often cannot get past a vague "we love your work, what's your rate?" and never names a number.

Checks worth running on each submission:

  • Does the contact's email domain match the studio's real website, rather than a free mailbox?
  • Does the company have a public project, storefront listing, or prior credit matching the pitch?
  • Is a budget band offered, or is the artist being asked to name a number with zero context?
  • Is anyone requesting free speculative sketches before any agreement exists?
  • Are the rights being requested consistent with the budget on offer — full ownership at spot-illustration prices is a mismatch worth naming?

The identity check is the one worth being strict about, because impersonation is a common fraud pattern: the Federal Trade Commission reported that consumers lost $3.5 billion to imposter scams in 2025, making imposter scams the most-reported fraud category that year (FTC, "FTC Data Show People Reported Losing $3.5 Billion to Imposter Scams in 2025," June 15, 2026).

No intake check guarantees a deal closes, and every check listed in this section is a judgment call rather than a hard rule. These checks exist to filter out requests that are not worth a small studio's limited production time.

Does Brillay find clients or guarantee a brand deal?

No. Brillay's Brand Collaboration Inquiries feature collects inbound leads through a structured form and keeps them in a separate inbox. It does not find studios, pitch on a creator's behalf, screen offers, set prices, or negotiate terms, and it creates no demand a portfolio has not already earned. The studio still evaluates, quotes, and closes every deal itself.

Brillay's own feature page explains that Brand Collaboration Inquiries is a Work with Me form that simply collects a brand's budget, timeline, and deliverables into a separate brand inbox — it doesn't guarantee deals or negotiate on the creator's behalf.

Brillay's pricing page lists "$0/month" alongside the platform fee and states that "brand inquiries are free". Its 8% work fee applies when a follower pays for an offer such as Custom Work on your page, and a 5% fee applies to tips and goals; Brand Collaboration Inquiries is free, and work invoiced directly to a client stays outside Brillay. When a payment does run through the page, Stripe's separate processing charge applies: Stripe's published pricing page lists 2.9% + $0.30 per successful transaction for domestic cards in the United States, with different pricing for international cards and other payment methods (Stripe Pricing).

When a U.S. business pays a U.S. studio directly for services, the Form 1099-NEC filing obligation belongs to the paying business, not to the studio. On the specific form at issue — Form 1099-NEC, Nonemployee Compensation, used for "services performed by someone who is not your employee" — the IRS states: "For payments made before 2026, the reporting threshold is $600. For payments made in 2026, the reporting threshold is $2,000" (IRS, "Am I required to file a Form 1099 or other information return?"). IRS Publication 1099 (2026), General Instructions for Certain Information Returns, states the same change in its own words: "For tax years beginning after 2025, the minimum threshold amount for reporting certain payments required to be reported on certain information returns and/or perform backup withholding on those payments increased to $2,000 and will be adjusted for inflation beginning in calendar year 2027. Previously, the threshold amount was $600." The Publication 1099 (2026) Guide to Information Returns lists the Form 1099-NEC amount to report as "$2,000 or more". A studio's freelance income remains taxable in the United States whether or not any client files a Form 1099-NEC for it, and the $2,000 figure is a filing threshold for the payer rather than a tax-free allowance for the studio. The $2,000 threshold is U.S.-specific: a concept art studio based outside the United States reports the same income under its own country's self-employment rules instead. This paragraph is general information, not tax advice.

A concept art studio built around a single artist can use the same intake setup other visual-arts freelancers rely on; see Brillay for designers.

Frequently asked questions

Do I need a certain number of followers before studios will send inquiries?

No. There is no follower minimum for the Brand Collaboration Inquiries form, and Brillay's feature pages state plainly that there is no follower minimum and nothing to apply for — it works from the first follower. Whether a studio actually gets contacted still depends on portfolio quality, niche fit, and discoverability — the form removes friction from intake, it does not create demand by itself.

Should a brand inquiry go through Paid Questions or Brand Collaboration Inquiries?

Use Brand Collaboration Inquiries for the initial lead — a company describing a project, budget, and timeline.

Does Brillay take a cut of the eventual brand deal?

No—Brand Collaboration Inquiries is free, and Brillay takes no cut when a client pays your studio directly outside Brillay. If a studio chooses to price a defined deliverable as a custom request offer and the follower pays on the page, the 8% fee applies to that payment; tips and goals carry a 5% fee instead.

How much should I charge, and what budget ranges should my brand-inquiry form offer?

Set the bands from the studio's own rate card rather than copying someone else's, and include a "not set yet" option so a real client without a number is not filtered out. The example bands in this article — under $500, $500–$1,500, $1,500–$5,000, $5,000–$15,000, and $15,000+ — are an illustrative structure only, not a market benchmark or a published rate survey. For a public reference point when building real bands, O*NET OnLine reports a median wage of $49.06 per hour for special effects artists and animators from BLS May 2025 data.

What if a studio wants full ownership of the concept art?

Clarify that upfront rather than assuming it. A commissioned work becomes "work made for hire" — with the hiring party as legal author and owner — only if it falls into one of nine specific statutory categories and both parties sign a written agreement (U.S. Copyright Office). This is general information, not legal advice; confirm ownership terms in writing first.

Create your free Brillay page and put Brand Collaboration Inquiries and Custom Work on one link. There is no follower minimum, and creators can receive payouts in 41 countries.

Ready to get paid for the interactions you already get?

Create your free Brillay link