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Custom Work

Sell Play-With-Me Gaming Sessions From Your Bio

How to price and sell a casual co-op play-with-me session from your bio link — what makes it different from duo-queue coaching, how to get paid before you load in, and what to put in the listing so nobody's surprised.

Updated October 2026

Get paid for this — with Brillay

"Quick game?" keeps turning into three unpaid hours — what if the length and price sat on your bio link, and the follower paid upfront before you ever sent the lobby code?

Brillay is a link in your bio where followers pay you directly for:

Custom WorkPaid QuestionsPersonalized VideosGoalsTips

Twitch Affiliate waits on your viewer count; the follower asking to squad up doesn't. Brillay has no follower minimum, so a co-op listing in your bio can take its first paid session this week.

No monthly fee, you only pay a small platform fee when you get paid.

A play-with-me session sells best as a priced custom request: the follower pays upfront for a scoped block of casual co-op play, you send the party invite or lobby code through a private order thread, and the game itself still happens on your own client, Discord voice, or stream — not inside a booking calendar. Custom Work lets you offer clearly scoped commissions and services: you set the price, the scope and the delivery time, and followers submit a brief and pay before you start. No monthly fee, you only pay a small platform fee when you get paid. 8% platform fee when a follower pays for work, 5% platform fee on tips and goals. Card processing is separate.

What is a "play-with-me" gaming session?

A play-with-me session is a paid, time-boxed block of casual co-op play a creator sells to a follower: the same run, the same lobby, no rank objective. A play-with-me session differs from ranked coaching, which is graded on rank progress, and from a follower-game-request, where the creator plays the follower's chosen title alone and sends footage back — see how to take paid requests to play a follower's game for that format.

Common shapes: one co-op run in a survival or horde game, a few casual matches in a party game, an hour exploring an open-world title together, or a follower joining a VTuber's private lobby before a public stream. The defining trait is cooperative and unranked — no win condition, just shared playtime. The audience for that is broad and adult: the Entertainment Software Association's 2026 Essential Facts report counts 212.3 million Americans playing video games every week, or 67% of the U.S. population (Entertainment Software Association).

Custom Work uses one-time delivery: no live call, no scheduling. Custom Work is for commissions and small custom requests, such as a paid VOD review or written gameplay feedback, delivered once after the follower orders. On Brillay, the creator lists the session as a custom request with a price and delivery time, the follower pays upfront, and the creator uses the order page to send the lobby code or party invite.

How much should you charge for a play-with-me session?

No published market rate exists for play-with-me sessions, so price from your own time rather than from a benchmark: pick a target hourly rate, multiply it by in-lobby hours, then add a coordination buffer. Illustrative listings in this guide run roughly $15 to $200 depending on length, party size, and how hard your lobby is to get into.

An illustrative pricing formula: (your target hourly rate x in-lobby hours) + 15-30 minutes of coordination billed at the same rate, then adjust up or down for demand. Worked example: a creator targeting $30/hour who lists a 45-minute session gets $22.50 of play time plus about $11 of coordination, which rounds to a $35 listing. A creator targeting $60/hour for the same 45 minutes lands near $70. The rate is yours to set — the formula only makes the trade between time and price explicit. Pricing to adults is the norm here rather than the exception: the Entertainment Software Association's 2026 Essential Facts report puts the average age of the American video game player at 37.

FormatSuggested scopeExample listing price (illustrative)What changes the priceIllustrative delivery time
Quick co-op runOne match or one short run (15-30 min in-lobby)$15-$30Whether voice chat is included; how long the run really takes24-72h
Standard sessionA single scheduled block (45-90 min in-lobby)$35-$75Length, your typical demand, how long the waitlist is24-96h
Small squad sessionFollower plus 1-2 friends join the same lobby$60-$120Headcount, extra coordination, whether each seat is priced separately48-96h
Extended sessionA longer co-op arc or multi-match block$100-$200Total hours committed, scheduling difficulty, prep or setup time72-120h

Every price in that table is illustrative arithmetic from the formula above, not survey data or a market benchmark — actual pricing depends on your audience, the game, demand, and how you scope the listing. For Custom Work, set a delivery time of up to 5 days for sending one finished deliverable. It is not a calendar slot and cannot be used to confirm or run a live session.

Do you need a certain follower count to sell play-with-me sessions?

No follower or subscriber minimum applies to selling a play-with-me session on Brillay, so a creator with a small audience can list one the same way a partnered streamer can. Platform-native monetization works differently: the major programs gate access on audience size and recent activity.

Twitch's Affiliate Program requires 25 followers, 4 hours streamed across 4 different days, and an average of 3 concurrent viewers, all within a rolling 30-day window (Twitch, Affiliate Program FAQ). YouTube's fan-funding tier requires 500 subscribers, 3 public uploads in the last 90 days, and either 3,000 valid public watch hours in the past 12 months or 3 million Shorts views in the past 90 days (YouTube Help, YouTube Partner Program overview & eligibility). Twitch's higher Partner tier is stricter still: qualifying takes at least 6 individual streams averaging 75 concurrent viewers in the last 30 days, plus 6 more in the prior 30-day period, before an application is considered. A creator below the Twitch Affiliate threshold and below the YouTube fan-funding threshold can still sell a play-with-me session from a bio link. A panel link that works before Affiliate and off-stream: viewers pay as guests for a request or one-time support whenever they see it.

How do you get paid before a play-with-me session starts?

List the session as a custom request with a fixed price and delivery time, so the follower pays upfront through your Brillay page before you commit any time. Payment opens a private order page where the creator can send the lobby code, voice invite, and time window.

With Custom Work, a follower can attach up to five files when ordering, and the creator can make one delivery with a note, files, or links. Collect every detail needed through the listing and order form for the one delivery. If a request falls outside what the listing covered — wrong game, wrong platform, more people than the slot allows — the creator can decline it before running the session rather than absorb unpaid extra work. Paying upfront is not the same as a payment being permanent, which is the practical reason to keep scope in writing: card networks typically allow cardholders to initiate a dispute within 120 days of the original payment (Stripe Docs, How disputes work).

What's the difference between play-with-me and duo-queue coaching?

A play-with-me session is casual and cooperative with no rank objective, while duo-queue or 1v1 coaching is competitive and measured by the follower's improvement or rank climb. Both sell as priced Custom Work with payment collected upfront, but a follower buying shared playtime expects a different delivery than a follower buying instruction, so the two belong in separate listings.

DimensionPlay-with-me sessionDuo-queue or 1v1 coaching
GoalShared playtime, no win conditionRank progress or mechanical improvement
ModeCasual, cooperative, unrankedRanked or competitive queue
What the follower getsTime in your lobbyFeedback, review, or coached play
Typical price driverLength and party sizeSkill level and instruction depth

Mixing casual play and rank-focused coaching under one vague listing invites disputes, because the follower who paid for coaching and got a casual co-op run has a fair complaint. If you host both, list them separately with the goal stated in each title — a follower chasing a specific rank may be better served by a structured rank-up coaching package than a one-off duo-queue session.

Should a play-with-me session be public or private?

Either format works, but the listing must state which one the follower is buying, because visibility changes what delivery means. A private play-with-me session is the creator and the follower alone. A public or co-streamed session is also watched by the creator's regular audience, and the recording can stay online for weeks afterward as a past broadcast.

Recordings do not vanish the moment a stream ends: Twitch saves past broadcasts for 60 days for Partners, Prime and Turbo users, 14 days for Affiliates, and 7 days for non-monetized channels (Twitch, On-Demand Content on Twitch). A follower who paid for a private run should therefore not end up in a public VOD without having agreed to that in the listing first.

If the session is co-streamed, say so in the listing — other viewers will be present, and that visibility is part of what the follower is paying for, not an unstated trade-off.

How do you handle scheduling without a booking calendar?

With Custom Work, the follower submits what you need at checkout and you deliver the result once. Brillay's delivery time field sets the deadline for one finished deliverable. State your usual playtime windows in the listing, then confirm the exact time once the follower has paid.

That delivery time can run up to 5 days.

A practical pattern: name your general playtime windows in the listing (evenings, weekends, a timezone), then use the order page to lock an exact time inside the delivery time window you published.

What should a play-with-me listing include to avoid disputes?

A play-with-me listing should state game and platform, party size, in-lobby length, voice requirement, session visibility, content boundaries, and exclusions before the follower pays. Naming those seven items up front is what prevents the two most common disputes: a follower expecting more hours than you sold, or a follower expecting a private run that turns out to be co-streamed.

A dispute also costs money, not just goodwill: Stripe's published pricing lists a $15.00 fee per dispute on card transactions (Stripe, Pricing & Fees), which is the practical argument for putting every scope detail in the published listing rather than in a DM after the follower has paid.

  • Game and platform: the specific title and platform (PC, console, cross-play).
  • Party size: solo 1:1, or a small group, and max headcount if others can join.
  • Length: approximate in-lobby time, not just a delivery time deadline.
  • Voice requirement: whether the follower needs a mic or Discord.
  • Visibility: private session, or visible to a public stream/co-stream.
  • Content boundaries: e.g. no account access, no boosting someone else's rank.
  • Exclusions: what's out of scope, such as multiple sessions or coaching feedback.

For example: "One 45-minute co-op run in [game] on PC, private voice call, just you and me. Doesn't include multiple sessions or ranked coaching." See how to write a custom request offer for more on scoping a listing.

How does the fee compare to a platform's built-in monetization?

On a $25 play-with-me session a US creator nets roughly $21.97, and on a $50 session roughly $44.25, before income tax. Membership splits on other platforms are structured differently and are not a like-for-like comparison.

The table below applies Brillay's platform fee to each session price; Stripe separately publishes 2.9% + 30¢ per successful transaction as its standard US online card rate.

Session priceBrillay platform fee (8% on paid sessions; 5% on tips and goals)Card processing (2.9% + $0.30)Creator net (approx.)
$25.00$2.00$1.03$21.97
$50.00$4.00$1.75$44.25

Both rows are rounded to the cent and assume a US domestic card; Stripe adds 1.5% for international cards and 1% for currency conversion, so a non-US payment nets less. Two platforms gaming creators already use publish their own revenue splits in their help documentation:

"Discord has a 90/10 split, meaning you will receive 90% of the money from each membership and Discord will keep 10%." — Discord Creator Support, Creator Revenue FAQ

"KICK uses a 95/5 split across our main revenue streams. You keep 95% of all revenue you receive, the other 5% is taken as a processing fee." — Kick Help Center, Understanding Kick's Revenue Split

The Discord 90/10 split and the Kick 95/5 split both cover recurring memberships, not a one-off session sale, so neither is a direct substitute for a paid play-with-me listing — each is a reference point for what a follower already expects on a receipt. A follower who wants to pay once, rather than commit to a recurring tier, is exactly who a single Custom Work listing is for.

What else can you sell alongside play-with-me sessions?

A play-with-me session pairs well with lower-priced offers on the same page: Personalized Videos for followers who want a custom video rather than an hour, Tips for supporters who want to give with nothing to deliver in return, Goals for one-time contributions toward a stated gear goal, and paid group game nights that sell several seats at once instead of one 1:1 slot. For followers who want influence rather than company, selling votes on what you play next is a lower-effort companion offer, and for followers who'd rather get feedback on a recording than book live time, a paid VOD review fills that asynchronous (no live call) gap.

  • Personalized Videos: a custom video for a follower who wants a moment, not a full session.
  • Tips: a one-time thank-you from a supporter, with nothing to deliver in return.
  • Goals: one-time contributions toward a stated goal, like new streaming gear, with no all-or-nothing cutoff.
  • Community Game Night: sell multiple seats in one group session instead of 1:1 slots.

Group formats have a wide audience to draw on: the Entertainment Software Association reports that 75% of American parents play video games each week and that 81% of those parents also game with their children.

For the full monetization picture beyond a single play-with-me offer, see Brillay for gaming creators.

Frequently asked questions

Is a play-with-me session the same as coaching?

No. A play-with-me session is casual and cooperative, with no rank or skill objective attached. Coaching-flavored offers like duo-queue or 1v1 sessions are priced around helping the follower improve or climb rank, and should be listed separately with that scope stated up front.

What should I charge for my first play-with-me session?

Start from the formula rather than a benchmark: multiply your target hourly rate by the in-lobby hours, then add 15-30 minutes of coordination at the same rate. A creator targeting $30/hour lands near $35 for a 45-minute session. Every figure on this page is illustrative arithmetic, not survey data.

Do I need a minimum follower count to sell this?

No — Brillay applies no follower or subscriber minimum to a custom request. Twitch Affiliate requires 25 followers, 4 hours streamed across 4 days, and an average of 3 viewers in 30 days, and YouTube's fan-funding tier requires 500 subscribers.

Can a play-with-me session be co-streamed to my regular audience?

Yes, but say so in the listing. If the session will be visible to your normal viewers or posted afterward, state that clearly so the follower knows they're buying a public appearance, not a private run.

What if the follower wants to reschedule after paying?

Brillay has no rescheduling flow for live sessions. For Custom Work, collect the full brief when the follower orders and deliver the defined result once by your stated delivery time. If the follower's new preferred time falls outside what you can deliver, you can decline rather than stretch the delivery time past what you listed.

What does Brillay charge for a custom request listing?

Custom request pricing follows the fee breakdown shown above, with typical US online card processing of 2.9% + $0.30 per successful transaction (Stripe) charged separately from that platform fee.

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