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Goals

Brillay Goal vs. Kickstarter: What's the Difference?

A Brillay goal is an always-on cash bar with no deadline and an 8% on work, 5% on tips and goals-only-when-paid fee. Kickstarter is a time-boxed, all-or-nothing campaign with reward tiers to fulfill. Here's how the two actually compare.

Updated October 2026

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Why should a Kickstarter that ends one dollar short pay out nothing, however many backers it convinced? A Goal has no line to clear and no deadline unless you set one β€” every contribution is yours the moment a follower makes it.

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Getting funded on Kickstarter is where the second project starts: every reward tier owed to every backer. A Goal hands you money toward the number you named, you decide what the project needs, and nothing ships afterwards.

No monthly fee, you only pay a small platform fee when you get paid.

A Brillay goal is an always-on cash bar on the creator's own page, with no deadline, no all-or-nothing cutoff, and a 5% fee charged only when a follower pays. Kickstarter is a separate, time-boxed campaign: creators set a fixed goal and end date, collect nothing if it's missed, and owe reward tiers to every backer once funded. A Goal is one named goal with a progress bar: followers make one-time contributions and every contribution is yours whether or not the goal is reached β€” no deadline unless you set one, and nothing to ship.

Sourcing note: Brillay mechanics and fees verified against pricing and how it works, September 2026. Kickstarter fees, campaign duration, all-or-nothing rules, and creator obligations verified against Kickstarter's own help center and fee schedule, September 2026.

Both a Goal and a Kickstarter campaign ask supporters to hand over money before a creator does the work. Beyond that shared starting point, the two models diverge in how much a creator has to plan, promise, and fulfill before a single dollar clears.

What is the core structural difference between the two?

The core difference is keep-what-you-raise support versus Kickstarter's all-or-nothing campaign. A Goal stays on your Brillay page, and contributions are yours as they arrive; you may add an optional countdown. A Kickstarter project is a separate campaign with a locked goal and end date that pays out in full or not at all.

The permanence-versus-deadline split sets the planning bar. Kickstarter states that projects can run anywhere from 1 day to a maximum of 60 days and that it recommends setting a campaign to 30 days or less (Kickstarter Support: what is the maximum project duration?). Kickstarter also states that once a campaign launches, both the goal and the deadline are locked in and cannot be adjusted (Kickstarter Support: why is funding all-or-nothing?). A Goal needs only a target and a description before it goes live, and it can stay on your Brillay page indefinitely while followers contribute between your other content and offers.

Neither structure is universally better. A hard deadline can concentrate attention that a standing goal does not generate on its own; a standing goal removes the pressure of a single all-or-nothing launch window. The right fit depends on whether a creator is funding one large one-time production or an ongoing series of smaller upgrades.

How do the fees actually compare?

Kickstarter's platform fee applies only to a campaign that hits its goal. Kickstarter's US fee schedule lists a 5% platform fee on funds raised plus 3% + $0.30 per pledge in processing (Kickstarter fees: United States).

Kickstarter's US fee schedule also lists a discounted micropledge rate of 5% + $0.08 per pledge for pledges under $10. Adding Kickstarter's 5% platform fee to Kickstarter's 3% US processing rate puts the total percentage deduction on a successful US campaign at about 8% of funds raised, before the per-pledge $0.30 charges. Kickstarter's own help center describes third-party payment processing as 3% to 5% of each pledge depending on the pledge. On the Brillay side, Stripe's published standard rate is 2.9% + $0.30 per successful transaction for domestic cards, plus an additional 1.5% for international cards (Stripe pricing).

What separates the two fee models is the trigger, not the headline percentage. Kickstarter's fee is charged only when a campaign reaches its goal by the deadline; Brillay's platform fee on goals is 5%.

Brillay goalKickstarter
Platform fee5% on goals5% of total funds raised, only if the project is funded
Processing feeStripe standard 2.9% + $0.30 (domestic cards), separate3% + $0.30 per pledge (US); 5% + $0.08 on pledges under $10
DeadlineNone1 to 60 days; 30 days or less recommended
Can the goal or deadline change after launch?No deadline exists to changeNo β€” both are locked at launch
If the goal isn't hitContributions already collected stay collectedNo funds and no fees are collected at all

Any fee example here is illustrative, not a guarantee β€” actual totals depend on card type, region, pledge size, and payment method.

What happens if a campaign doesn't reach its goal?

On Kickstarter, nothing changes hands. Kickstarter states that if a project does not reach its goal, no fees are collected and no one is charged. With a Goal, contributions already collected stay with the creator whether or not the bar ever fills.

"Backers are not making a guaranteed purchase. They are funding a creative process, with the built-in assurance that if the campaign falls short, no one is charged." β€” Kickstarter Support, Why is funding all-or-nothing?

A creator who spends weeks building an audience for a Kickstarter campaign that falls short walks away with no funds from that specific push. A Goal sitting at 40% is still in progress, and followers can keep contributing for as long as the creator leaves it live. The tradeoff behind Kickstarter's urgency is direct: a deadline concentrates attention into a launch window, but a slow campaign can end at zero dollars even after real backer interest.

Do you have to design and ship reward tiers?

On Kickstarter, yes; on Brillay, no. Kickstarter Support states that a successfully funded creator is responsible for completing the project and fulfilling each reward to every backer, to the best of their abilities (Kickstarter Support: creator obligations). A Goal is one flat goal, with nothing to design, cost, or ship for reward tiers.

Reward fulfillment is effectively a second project stacked on top of the one the campaign funded, and it carries a measurable failure rate. The Kickstarter Fulfillment Report β€” an independent University of Pennsylvania (Wharton) study by Professor Ethan Mollick that surveyed 456,751 randomly selected backers across 65,326 successfully funded projects from April 2009 through May 2015 β€” found that 9% of Kickstarter projects failed to deliver rewards, that 8% of dollars pledged went to those failed projects, and that 7% of backers failed to receive their chosen reward (Kickstarter Fulfillment Report).

"Project backers should expect a failure rate of around 1-in-10 projects, and to receive a refund 13% of the time. Since failure can happen to anyone, creators need to consider, and plan for, the ways in which they will work with backers in the event a project fails, keeping lines of communication open and explaining how the money was spent." β€” Professor Ethan Mollick, Wharton School, Kickstarter Fulfillment Report

The same Wharton study found that just 19% of backers of a failed project would back another project by that same creator, while approximately 73% agreed or strongly agreed that they would back another Kickstarter project. The reputational cost of a missed reward tier lands on the creator rather than on the platform.

Supporters contribute one time toward the stated purpose, with no perk level to choose. A deeper side-by-side of tiered pledges versus a flat goal, including when tiers are still worth the fulfillment overhead, is covered in reward tiers vs. a simple goal.

Which one fits an ongoing project better than a one-time campaign?

A Brillay goal fits recurring or open-ended needs better, because it lives permanently on the same page and needs no relaunch for the next target. Kickstarter is built around a single campaign with a start and an end, so funding a second project means running an entirely new one.

For creators funding things in a steady rhythm β€” new equipment, a small production run, incremental studio upgrades β€” repeatedly launching separate time-boxed campaigns adds real overhead: a new project page, a new promotional push, and a new reward-tier structure every time. A standing goal can simply be swapped for the next target once the current one closes, without rebuilding the funding mechanism.

A dedicated, marketed Kickstarter launch can reach a scale a standing goal on a creator's own page generally does not. Kickstarter reports over $8 billion pledged across the platform and over 600,000 projects launched by its creators. Kickstarter's scale comes from concentrated, one-time pushes with their own marketing windows, not from a feature sitting quietly on a creator's regular page between other content.

When does a full Kickstarter campaign make more sense than a goal?

A full Kickstarter campaign may make more sense for a time-boxed product launch with promised reward tiers, such as a board game or hardware run. A Goal funds your own stated project from your own Brillay page.

SituationBetter fitWhy
One-time physical product with tiered rewardsKickstarterBuilt for reward tiers, which a creator is obligated to fulfill once funded (Kickstarter Support)
Ongoing gear, software, or studio upgradesBrillay goalNo relaunch; the goal lives on the existing page
Needs discovery traffic beyond existing followersKickstarterA marketplace with over 600,000 projects launched (Kickstarter: features)
Small or new audience, wants to start todayBrillay goalNo follower minimum and free to start
Must keep funds even if the target is missedBrillay goalNo all-or-nothing cutoff
Wants the urgency of a locked deadlineKickstarterGoal and deadline are locked at launch (Kickstarter Support)

Game developers weighing the two models specifically β€” engine and asset-license costs, contractor art or sound, and playtesting versus a full crowdfunded launch β€” are covered in more depth in funding an indie game with follower support, including where a flat goal covers pre-production costs a tiered campaign isn't built for.

How does Brillay's goal actually work day to day?

You set a target amount and add a short description of what it funds, and Brillay displays a progress bar so supporters can see how close the goal is to filling. Followers chip in any amount toward the goal as a one-time payment, with no reward tier to choose and no pledge to manage.

Brillay has no follower minimum, so a creator at any audience size can set up a goal β€” the mechanism does not require the dedicated launch audience a Kickstarter campaign generally needs to clear its number before a locked deadline of at most 60 days. A creator can refund a contribution if needed.

Brillay gives creators a one-time Goal option alongside other crowdfunding models. A creator running a large, reward-tiered hardware or product launch may still get more from a platform built around that format.

Frequently asked questions

Three facts answer most of these questions: Kickstarter collects nothing unless a campaign hits its goal by a locked deadline, Kickstarter creators owe every promised reward once funded, and a Brillay goal lets you keep support as it comes in, with a 5% platform fee on goals.

Is Brillay's goal the same thing as crowdfunding?

Not exactly. A Goal is a single, always-on cash goal with a progress bar and no reward tiers, closer to a standing "help me fund this" bar than a time-boxed crowdfunding campaign. Where crowdfunding is a campaign you launch and close, a Goal is one of the offers already standing on your own creator page.

What happens to money already contributed if a Brillay goal never hits 100%?

The creator keeps it. A Goal has no all-or-nothing cutoff, so contributions are collected as they come in regardless of whether the goal is ever fully reached.

Does Kickstarter charge a fee if a campaign fails to reach its goal?

No. Kickstarter states that if a project does not reach its goal, no fees are collected; the 5% platform fee and the separate payment-processing fee apply only to successfully funded projects.

How long can a Kickstarter campaign run?

Kickstarter projects can run from 1 day to a maximum of 60 days, and Kickstarter recommends 30 days or less because shorter campaigns often have higher success rates. A Goal has no all-or-nothing campaign cutoff; creators may add an optional countdown.

Can a creator run both a Kickstarter campaign and a Brillay goal?

Yes β€” the two are not mutually exclusive. A creator can use a Kickstarter campaign for a large, one-time, reward-tiered launch and keep a Goal running on their Brillay page for smaller, ongoing needs between campaigns.

What does Brillay charge compared to Kickstarter?

Brillay charges a 5% platform fee on goals; Stripe's separate processing fee varies by card and country. Kickstarter's US fee schedule lists 5% of total funds raised plus 3% + $0.30 per pledge in processing, collected only if the campaign hits its goal.

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